Category: Mobs
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Devlog 0.9 – Back from break
It’s been a while… Well it’s been months since my last devlog. To be honest I have had a bit of a burnout and stepped away from this project for a good while. During these last few months I have been putting my focus on trying to find work, building projects on GitHub and also…
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Devlog 0.7 – A lot of progress
Announcement What’s new? With that out of the way i’ll fill you in on what i’ve been working on throughout the past week. There’s going to be a bit to cover: A new mob – Ogre Brute So far we’ve established two different types of mobs: the Skeleton Archer which is a ranged enemy and…
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Devlog 0.5 – More enemy sprites
So I finally got around to working on that Skeleton Archer which will shoot the player from a distance. I have also worked on the functionality to parry it’s projectiles as shown above. Boss Monster – The Skeleton Knight I have spent most of today working on getting sprites out for the first boss monster…
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Devlog 0.3 – More about combat
Previously I talked about how enemies would differ in regards to abilities and stats but I didn’t really explain how I would like stats to be. I think since this is still extremely early into development and to avoid scope creep I would like to keep stats very basic. So far I would like stats…
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Devlog 0.2 – Slimes and Stones
So in my previous update I mentioned how I wanted to get a basic arena set up and some sort of mob implemented so I did just that. The first mob that I have setup will obviously have to be a slime: But first I want to talk a little bit more about enemy behaviour.…