Category: Combat
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DevLog 0.6 – Rounds and Rewards
In today’s post I will talk about the basic round system I have implemented. Player sprite update I’m going to be honest I didn’t really like the player sprites, they were more of a placeholder so i’ve changed them up a little: bit of shading for some extra detail, reversed the sword so that the…
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Devlog 0.3 – More about combat
Previously I talked about how enemies would differ in regards to abilities and stats but I didn’t really explain how I would like stats to be. I think since this is still extremely early into development and to avoid scope creep I would like to keep stats very basic. So far I would like stats…