Devlog 0.5 – More enemy sprites

So I finally got around to working on that Skeleton Archer which will shoot the player from a distance.

I have also worked on the functionality to parry it’s projectiles as shown above.

Boss Monster – The Skeleton Knight

I have spent most of today working on getting sprites out for the first boss monster of my game – The Skeleton Knight. It will be a two-phase boss where the first phase it is more defensive and then gets more desperate/offensive as you reach the second phase. Here are some sprites:

Other than this sprite work I haven’t really made much progress as i’ve been feeling a little low but I will continue to try my best.

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