Previously I talked about how enemies would differ in regards to abilities and stats but I didn’t really explain how I would like stats to be.
I think since this is still extremely early into development and to avoid scope creep I would like to keep stats very basic. So far I would like stats to be: attack, defence, speed/attack speed, health, and luck. This should give enough variation and challenge for both the player and enemies. For example some mobs may be tankier or a mini-boss might have an abnormally high attack stat yet low health.

Todays progress has been mainly directed at getting a parry system and damage set up. If an enemy is able to be stunned then a quick indicator is given and the player is able to parry. In addition to this I have implemented some FX that makes the enemy/player go white on damage and blinking red on stun for some more visual feedback. Finally knockback has been created on attack.
I am in the beginning stages of creating a ranged mob: the Skeleton Archer.

Goals for the next update
In my next update I hope to create all the appropriate animations for the Skeleton Archer. From there I want to tackle the shop that will appear every x rounds from the gold earned through rounds.
Finally I would like to showcase a little sprite I made for fun:

It took like an hour.