So in my previous update I mentioned how I wanted to get a basic arena set up and some sort of mob implemented so I did just that. The first mob that I have setup will obviously have to be a slime:

But first I want to talk a little bit more about enemy behaviour. Enemies will have levels to them which will leads to stronger stats and one of the reasons difficulty increases for the player. However I also want to avoid just having sponges that offer little variety to the player.
One approach that could have worked would be to create lots of different enemies but there is only so much variety I can offer, especially with this style of game. Going forward the approach I would like to use would be to have enemy behaviour scale with it’s level.
For example suppose I had a level 1 slime like the one above. His only saving grace would be a charge ability when it gets near to the player.

Level 1
I might also have a level 5 slime that is a little more advanced than his friend above. He might also have a ranged attack and so the player would have to understand that the enemy also has capability of growth.

Level 5
Tileset and Background
The vision I had for my main environment would be both utilising Unity’s Tileset System whilst also a paralax background. Here is a rough copy of these that I have in place:

Looking back the tilemap ground is completely off compared to the background and that is something I want to address but the goal here was more to get a placeholder here to set the scene while I work more on mechanics. I would also like to expand the background so that there is an actual audience as it looks more like a gate/castle rather than arena.
Final Thoughts
I’m going to be honest today’s update was rather lackluster and I actually spent the majority of my time making this cool sprite with my buddy Martin:

His name is Barry.
Next Update
In my next update I hope to work more on combat mechanics. This means collision detection for attacks, blocking, stuns, and knockback. More or less.